- Come and Play with PigPog: We’re having fun over here, playing with creative stuff. Come join in.
- 50 Ways to Be More Creative: Lots of ideas to get you started.
- Creativity Out There: Getting out and about.
- Practice Makes Perfect – or Would You Rather Aim for Mediocrity?: I’ll take the mediocrity, thanks.
- Things You Can Be Creative With: Our list: mainly silly and strange things.
- Getting Started: Maybe you’d be ok if you could only make a start.
Unleashing Your Creativity
Almost everybody can be creative, but most of us need a bit of help getting it going.
- How to Have Ideas: well, it works for me. Give yourself an output, and a path to get to it, and the inputs should start flowing on their own. It’s all about having a simple system in place to know where your ideas are going, or they won’t arrive in the first place.
- Killing Distractions: Just Capture It!: a trick from GTD to help you stay on the job at hand, when your mind starts wandering with new ideas – but don’t lose the ideas!
- Life: Simplification: An old blog post of mine, but still true. I got bogged down in the tools and systems, so I simplified everything to clear my systems and my head. That left my head rather empty.
Dealing with Criticism
- Over at D*I*Y Planner, Eliza gives herself a talking to about the doing being more imporant than doing just right – it’s important to feel good about your mistakes. Otherwise, you won’t dare make them, and if you don’t make mistakes, you probably won’t do anything.
- How to Survive Rejection and Be Your Own Biggest Fan: A guest contribution from Fiona Robyn.
- Writing with a PDA and GTD – covering some specifics of using the tricks from the How to Have Ideas post above, along with a PDA and some GTD magic, to keep the articles you’re working on in a healthy state of flow.
Creativity At Work
- How to Temp and Keep Your Sanity: Sam shares some wisdom about work.
- Sam’s Temping Kit: Has stationery cupboard, will travel :).
- Painter Creativity have listed the Top Ten Lies told to Naive Artists and Designers – probably relevant to writers and almost any other creative, too. Just as importantly, they tell you the arguments against each of them. (Found via Performancing.)
- Saving Money: If you’re going to spend more time playing with creative stuff, you’ll need to save a bit of money. If you’re going to try to go pro, you’ll need to save a lot of money.